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Mynas Atoch
The Salmon of Doubt Mostly Harmless
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Posted - 2010.04.13 02:36:00 -
[1]
Edited by: Mynas Atoch on 13/04/2010 02:39:14
"Space...is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts to space..."
The most significant use of 'deep safes' for me is getting into a system where the gates are impassible, not due to numbers, but due to the games inability to cope with ADDITIONAL numbers and spread the disadvantage of an increase equitably between those already on grid and those entering.
Difficulties in scanning down ships "out there" in deep space are exactly what I'd expect in a science fiction game set in space. What IS wrong with stuff far from planets being difficult if not nigh on impossible to find unless it does something like light a cyno?
As a PLAYER I really don't see the need for this and have seen no justification from a gameplay perspective either.
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Mynas Atoch
The Salmon of Doubt Mostly Harmless
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Posted - 2010.04.13 12:20:00 -
[2]
Edited by: Mynas Atoch on 13/04/2010 12:24:19
Originally by: Firvain So instead of fixing lag, you are removing the only to get in system when there is heavy lag. So if i have a pos coming out of RF i will just camp the system with my 200 dudes and no one can enter the system. Because if they try and get in the system through the gate well they will die in a horrible fire with out ever loading grid. If they open cyno 10 AU away from my bombers they will die in a horrible fire without able to do anything at all(and probally not loaded grid aswel).
But this IS a lag fix! No way to bridge or jump in without getting slaughtered, so people DON'T bridge or jump in. No contact, no pvp in overloaded system, no lag. Sorted!
Next problem?
Alternatively, could allow people to warp to their scan probes, but the probes are destroyed by entering objects in space or crossing the heliopause around the star(s). A bit more complex than this diagram as stars with gates are all binary systems, but it would solve both problems.
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Mynas Atoch
The Salmon of Doubt Mostly Harmless
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Posted - 2010.04.16 08:07:00 -
[3]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
Mate, we could have told you that you wouldn't be able to turn this mess around internally in that short a period if you'd only asked us. Not without the risk of looking Nozh-like to all and sundry. Were you not around during previous abortive devblogs issued on changes without prior consultation with people actually affected with them before? Take your time, but read what we are saying. To take away functionality that has emerged from our desire to work around the games problems, you MUST give us something to compensate. Poseidon wasn't developed to hide a few jetcans. It was developed because of GAMEBREAKING ISSUES. Allow us to cyno in without sitting dying on the grid, or allow us our workaround and the method we found to create it.
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